Stamping passports and papers please game
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First you have a simple passport check, with only Arstotzkan nationals allowed entry. It’s actually quite impressive how Papers Please manages to keep introducing more and more types of document as the Story campaign goes on. Below that the screen is divided into two halves: one contains a the view out through the window of your booth, at which prospective entrants to the country present themselves for inspection, and the other is the top of your desk which will always be covered in a bewildering array of identity papers.
![stamping passports and papers please game stamping passports and papers please game](https://i.pinimg.com/736x/c0/69/41/c069414ff786162f146d8bc3d7754dbd--passport-videogame.jpg)
Your field of view is restricted to a panorama of the border checkpoint running along the top of the screen, filled with monochrome animated silhouettes of guards and a winding, snakelike line of people waiting for entry into the grey concrete cinderblock dystopia of Arstotzka. Papers uses a muted palette whose occasional flashes of colour and animation style bring to mind a particularly good-looking Amiga game, and the pixelated nature of the documents you are presented with make them curiously easy to parse since your eye is drawn naturally to the parts which matter. It must have taken a lot of talent to make Papers Please look this retro without making me want to claw my own eyes out as Swords and Sworcery did. As a concept it’s basically one step removed from those sodding hidden object games that plague Steam like a bad case of athlete’s foot, but Papers Please excels so well in its setting and execution that it’s ended up being one of the most engrossing puzzle games I’ve played in the last couple of years. Papers Please is a game where you play a border official in a small totalitarian country, checking passports and identity documents against a small handbook to try and spot any discrepancies or forgeries.